That Level Again
The Project
'That Level Again' is a 2D platformer puzzle-solving game that is designed to be slow-paced and easy to navigate. The game features an intuitive user interface and controls, making it accessible to players of all ages and skill levels. In the game, players take on the role of a character who must navigate through various levels, each filled with obstacles and challenges that require puzzle-solving skills to overcome. Along the way, players will encounter a range of hazards that must be avoided or defeated to progress. The gameplay is designed to be slow-paced, allowing players to take their time and carefully consider their next move. This makes the game ideal for players who enjoy a more relaxed gaming experience, or who may be new to platformer games. The user interface and controls are easy to use and intuitive, with simple controls that allow players to move their character, jump, and interact with the game world. This makes it easy for players to focus on the puzzles and challenges at hand, without becoming distracted by complex controls or menus. Overall, 'That Level Again' is a fun and engaging platformer puzzle-solving game that is suitable for players of all ages and skill levels. With its easy-to-use interface and controls, slow-paced gameplay, and challenging puzzles, it is sure to provide entertainment for anyone who enjoys this type of game.
Team Comments
I chose to make this project because...I was inspired by the cool idea for the game design. The idea of having the same level, but with different obstacles, can make the game feel like a new experience. This also adds to the replay value of the game. The game mechanics constantly changing also makes each level a new experience.
What I found difficult and how I worked it outThe game mechanics changing constantly every other level makes it hard to keep up with physics and the working of the game. I made sure to keep the core mechanics the same, while changing the physics in such a way that it does not affect other levels in any way.
Next time, I would...I would have worked on more levels and other cool in-game mechanics, if I had the time and the will to do so, otherwise, the project is fully completed.
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