SavTap - Save Tapirs

The Project

The storyline is as such: In Taman Negara, Malaysia, there lived a Baby Tapir and its mother. While enjoying their meal, the mother gets captured by a poacher. Determined to rescue, the baby should collect five powerful orbs that can break the cage behind which his mother is locked. Threat 1: Jump over the snares planted by the poacher to obtain the first orb. Threat 2: Leap over the speeding vehicles to obtain the second orb. Threat 3: Tackle the forest flames and avoid the lookout poachers to obtain the third orb. Threat 4: Cross the flooded forest and avoid the predators swimming underneath the water. Threat 5: Jump on the lumberjacks' heads to prevent them from deforesting their habitat. My game also includes 3 accessibility features: 1) It has an incorporated bilingual translation system which caters to both an English and Malay audience - Bahasa Melayu added to ensure that the native people can also understand the Malayan Tapir's threats. 2) A joystick is implemented for mobile-friendliness. 3) Colour-blind friendliness is ensured through contrasting colours and borders. There is a short animation of my innovative solution to the Malayan Tapir's major threat, roadkill - a smart Tapir crossing sign, enacted at the end of the game.

Scratch
Education
Community
Environment

About the team

  • Malaysia

Team members

  • Naga Pranav