TGSW Mathkal(G) Shark catching fish
The Project
"Go to Scratch: Open Scratch. Create a New Project: Click on ""Create"" at the top of the page to start a new project.Click on the ""Shark"" sprite. Go to the ""Events"" section and drag out the ""when green flag clicked"" block. Go to the ""Control"" section and drag out the ""forever"" loop. Inside the ""forever"" loop, drag the ""go to x: [mouse x] y: [mouse y]"". Click on the ""Fish"" sprite. Drag out the ""when green flag clicked"" block. Use the ""go to random position"" block to place the fish in a random spot on the screen at the start. Create a ""forever"" loop that moves the fish to a random position after a short time, so it keeps moving. You can use the ""wait (1) seconds"" block for this.On the Shark sprite, add the following blocks to detect when the shark touches the fish. "
About the team
Team members
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