A Wandering Whisker

The Project

A 2.5D Unity action-adventure platformer set aboard a colossal moving city.

Games
Art
Fun

Team Comments

I chose to make this project because...

To create an enjoyable and immersive experience that enhanced the gameplay of traditional platformer games through modern graphics and game design mechanics.

What I found difficult and how I worked it out

At the time, Python had been the only coding language I used. Furthermore, Unity and C# wasn't taught in my school. Nevertheless, through time and online tutorials, I was able to familiarise, learn from, and eventually modify C# code to achieve my intended features for my submission.

Next time, I would...

To utilise a more efficient approach to creating the game’s artwork as my desire to create all of the game’s artwork to a high standard proved to be a major bottleneck in development time that prohibited the implementation of many of the game's intended features.

About the team

  • Australia
  • Code Club

Team members

  • Devon