Rock Blaster
Team Comments
I chose to make this project because...I selected "Scratchy Adventures" for a fun, accessible game. Scratch's simplicity made coding easy. It let me focus on creativity.
What I found difficult and how I worked it outCreating "Scratchy Adventures," I faced challenges in coding complexity. To solve, I broke tasks down, sought help online, and experimented. Collaboration and feedback refined the project.
Next time, I would...With more time, I'd enrich "Scratchy Adventures" by adding diverse levels and challenges. Enhancing graphics and sound effects would enhance the experience. Additionally, integrating a scoring system and multiplayer mode could boost engagement.
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